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spell basic

Posted on | April 2, 2009 | No Comments

Several units and Heroes in Warcraft III possess the ability to cast spells. Some spells improve friendly units or weaken enemy troops. Other spells do direct damage to enemies or heal allies. All spells cost a certain amount of Mana to cast. Physical Abilities/Spells do not require mana. Many people use “spells” to cover both spells and abilities. Most high-cost spells must be manually cast. This means you must first select the spellcaster, click on the spell icon, and then left-click on a target. Spell CategoriesSpells come in three varieties: Physical, Magical, and Universal. Physical SpellsPhysical Spells cannot be dispelled, do affect magic immune units and normal units, and do not affect ethereal units. Examples- Poison of various types (NOT Shadow Strike)- Ensnare & Web – Critical Strike/Bash/other attack buffers – Disease – Similar spells which DO NOT require mana to cast (mana cost spells are ALWAYS magical or universal) Magical SpellsMagical spells can be dispelled, do not affect magic-immune units, and affect ethereal units and normal units. Magical spells do not affect buildings or mechanical units. Examples- Storm Bolt – Carrion Swarm – Bloodlust – Polymorph Universal SpellsUniversal spells can work against anything, and cannot be dispelled. They include ultimates and healing spells. Some Universal spells cannot work with Mechanical Units. Examples- Heals- Ultimates – Auras cast Timecast Time is the amount of time it takes from the start of casting until the spell is activated or finished casting. The longer the cast Time, the longer it takes to cast a spell. DurationDuration is the length of time the spell is active. CooldownCooldown is the amount of time before you can cast the same spell again. This is also known as a casting Delay. Cooldown is fixed and unaffected by increases to Mana capacity and Mana Regeneration. Some spells do not have a Mana cost but are instead limited by their cooldown. IntelligenceIntelligence for Heroes determines the total Mana. Adding to Intelligence increases the Mana pool. It also slightly increases mana regeneration rate / speed. Mana RegenerationMana Regeneration determines how fast Mana regenerates. Increase Mana Regeneration will return Mana faster, allowing for more spell casts within a given time period. Researching SpellsMost spells need to be researched. Heroes must level up and spend skill points to learn new spells. Spell ChannelingSome spells must be “maintained” to achieve their full effect. This applies mainly to mass-damage area effect spells. For example, if you were to cast an Earthquake spell on an enemy town, your Far Seer must stay casting the spell until the Earthquake is finished. If you give him a new order during the spell, the Far Seer will stop casting the Earthquake. Spells affected: Blizzard, Earthquake, Tranquility, Starfall, Death and Decay, Big Bad Voodoo, Mass Teleport, Tornado, Stampede, Cloud, Aerial Shackles, and Rain of Fire. You can interrupt this spell with spells such as: Humans: Sorceress – Polymorph (uncastable on heroes)Humans: Dragonhawk Rider – Aerial Shackles (uncastable on ground units)Humans: Mountain King – Storm BoltHumans: Mountain King – Bash (uncastable on air units)Orcs: Raider – EnsnareOrcs: Tauren Chieftain – War Stomp (uncastable on air units)Orcs: Witch Doctor – Stasis Trap (uncastable on air units)Orcs: Shadow Hunter – HexNight Elves: Druid of the Talon – Cyclone (uncastable on air units)Night Elves: Keeper of the Grove – Entangling Roots (uncastable on air units)Undead: Crypt Fiend – Web (uncastable on ground units)Undead: Dread Lord – SleepUndead: Dread Lord – Inferno (uncastable on air units)Undead: Crypt Lord – Impale (uncastable on air units)Neutral: Dark Ranger – SilenceNeutral: Dark Ranger – charm (uncastable on heroes)Neutral: Goblin Tinker – Cluster RocketsNeutral: Pit Lord – Doom (uncastable on heroes)Neutral: Fire Lord – Soul BurnNeutral: Fire Lord – VolcanoIn order to ease your micro-management, giving an order to the whole group doesn’t affect the Hero that is busy with his Spell Ch

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