MissesSplash damage units that get a “Miss!” from Curse, Evasion, Drunken Brawling, or Drunken Haze deal 1/2 damage to targets. Mixed ForcesGenerally, it is best to have mixed forces capable of attacking both air and ground units. That way if enemy air units attack you can respond. It is also a good idea to bring siege units if you plan on assaulting a town so you can finish it off quicker. High GroundRanged units (Missile) will miss a lot (25% chance to miss) when trying to shoot up to higher ground. Whenever you see the red “Miss” notification, instruct your units to charge up the hill to the same level as the enemy. On some maps such as The Crucible or Lost Temple, enemy players might build towers at the top of their ramps. You should use Siege Weapons and something to “spot” for the Siege Weapons and clear out the towers before heading up the ramp. Don’t be placed in a situation where you’re fighting from lower ground. Push up to higher ground so you don’t miss. Alt KeyYou should use the Alt key during battles to show which enemy units are nearly dead. You can then focus your attention on them and finish them off. It’s better to be attacking a nearly dead unit rather than one that is at full health. Beating Ranged UnitsThe best solutions are usually Siege Weapons, Area of Effect spells, or at least melee units rushing the ranged units. Standing AroundTry not to stand around. You should either be attacking the enemy or killing Creeps. You can get scared and want to stand around and defend your base, but that’s what the enemy wants you to do. They want you standing around doing nothing while they are out there gaining experience, expansions, or items. TechersSomeone who “techs” attempts to quickly advance up the tech-tree to high-end units such as Knights or Sorceresses or Chimaera. This can be very damaging if you have lower tier units facing more powerful units. You need to scout the enemy and make sure they are not upgrading too fast. You can tell they are upgrading if their Town Hall is upgrading or they are building other buildings necessary for high end buildings. At this point you need to rush them to stop it. Techers are typically weak to early rushes. They often try to “harass” you with their Heroes to distract you from attacking their town until they are upgraded. They are not using their money for tier 1 (Grunts, Footmen, etc) troops. Delaying TacticsWhen people have a small army, have recently lost their army, are losing, or are quickly trying to upgrade to more powerful units, they may try to delay you from attacking. Typically they do this with hit-and-run tactics, either with a Hero or an entire army. What they will do is attack, then run, attack, then run, again and again. This can become very annoying, of course. Rather than falling for this you either need to attack their town or use Hero and Unit killing abilities to make them pay when they run. Don’t fall for their tricks. Players also try this hoping to disorient you so you’ll crack under the pressure.